H R Giger Quake2 GRM Matrix
MSIE4+ E-Reader Alternatives
H.R. GIGER
Hans Rudi Giger's dark stylizations dictated the look of Alien, Aliens, Alien 3, Aliens: The Resurrection, Species, and Species II, all widely regarded as the most fantastic 20th century sf icons of cinematic pop culture to date. The popularity of all Giger-like "biomechanical" art, and of the virtual reality of computer games such as Quake 2, and of the special effects in films such as The Matrix (and of a great many other high tech entertainments) all seem to tell us that the mere act of reading is mutating as a process. As David Cronenburg's Videodrome says:
"Long Live the New Flesh!" Meanwhile, the paperbook industry is becoming more and more monopolized and sanitized, with newcomer fiction-submissions, especially "e-books", kept off the plate by a few mentally challenged letter openers. Before the mega-takeovers narrowed the paper trail to the top to a crack in the ceiling, some agents and publishers did try e-bookery, pinning their paper-paged hopes on those cute little hand-held readers, drowning us in an electronic-but-boring shroud of black text on white. With this anemic acumine, they white-washed and gave away almost every public domain classic ever written, sucking the identity/dignity out of each, while burying the humanitarian electronic promise of an evolved reading process.
"AN EVOLVED READING PROCESS"?
I shall be suggesting here, via several book projects, something I call "graphic reading modularization"). Ironically, our having all these public domain works at our grave-digging fingertips could be somewhat providential -- but only if we use this resource to make effective tribute to the painstaking sacrifices of the original wordsmiths, by taking this promise all the way. A device like, say, Paul Mennega's non-commercial Public Domain Reader, while somewhat Frankensteinian in its auto-reactivating of the brains of the dead (for the benefit of mankind), could become a valuable spade in developing this process.
THE PAPERLATION EXPLOSION / NANOS IN THE WOODWORK / HOW TO READ AN E-BOOK GO
THIS SITE
The marketing structure for enhanced electronic text, let alone for anything like "graphic reading modularization", just does not exist. So, to that invisible Diaspora of inspired science fiction / science fantasy designer-writers who would take cyber-writing "to the max", I offer this site as a place for showcasing such projects as a non-commercial venture toward establishing Graphic Reading as a literary genre. So, first... the visual experiences which inspired Annabel Blue Cannibal, the first completed Graphic Reading Module.
Macabre fantasy affords most rational minds a healthy departure, "opening the gates" for additional floods of input -- let's see whether or not my choices of H.R. Giger works in the...
GigerQuake 3d art gallery / VRML art gallery tribute can't leave you, as "a visiting friend of the GRM Matrix"... transfixed! -- displays in VRML (Virtual Reality Modeling Language) Browsers -- best results / designed using MSIE 5 and Cortona Client (click above link for free browser plug-in download / installation!).
This non-commercial free use of certain Quake II-source materials is protected by GNU General Public License.
Since 1999, GNU's GPL has been supported by Quake II's parent company id Software Inc., whose open source policy concerning free, non-commercial usage can be found here
QUAKE, QUAKE II, AND QUAKE III
Quake is that bold virtual reality pixel-shooter from id Software, which has remodelled the macabre fantastic into a virtual reality three-dimensional (3d) experience (not to mention Doom and Tomb Raider).
Get another taste of the expansive and ingeniously designed Quake II environment, at a showcase of art created for my Graphic Reading Module Annabel Blue Cannibal, in the
AnnaQuake 3d art gallery / VRML art galleryalso designed using MSIE 5 and the free Cortona Browser (download above). Actually. being as its design did precede and provide a kind of "floor plan" for placing H.R. Giger's works in the GigerQuake VRML virtual reality 3d art gallery environment above, the comparison is somewhat illuminating.