Figure Perimeter Area Volume Triangle l1 + l2 + l3 (1/2)bh Rectangle 2l + 2w lw Cirlce πd πr2 Parallelogram bh Trapezoid (1/2)h(l1 + l2) Sphere 4πr2 (4/3)πr3 Cone πrs(side) (1/3)πr2h Cylinder 2πrh(side) πr2h Pyramid 2sb(sides) (1/3)b2h Rectangular Solid lwh Where: ln is the length of a side b is the length of the base h is the perpendicular height l is the length w is the width d is the diameter r is the radius s is the ?
initial point - tail of arrow (start)
terminal point - tip of arrow (end)
components - the coordinates of the vector written as v = (v1, v2, ..., vn-1)
- terminal point when initial point is at zero
equal - when length and direction are the same, position
doesn't matter.
norm - length or distance between the initial and terminal points
- norm of vector v is written as ||v||
unit vector - when norm is 1
normal vector - a vector perpendicular to a plane; therefore it
is restricted to 3-space
u + v = (u1 + v1, u2 + v2, ..., un-1 + vn-1) u - v = (u1 - v1, u2 - v2, ..., un-1 - vn-1) kv = (kv1, kv2) Where: u and v are vectors k is a scalar
u + v = v + u (u + v) + w = u + (v + w) u + 0 = 0 + u = u u + (-u) = 0 k(lu) = (kl)u k(u + v) = ku + kv (k + l)u = ku + lu 1u = u Where: u and v are vectors k and l are scalars
||u|| = √(u12 + u22)and in 3-space is:
||u|| = √(u12 + u22 + u32)
If u and v are vectors in 2-space or 3-space and θ is the angle between u and v,
then the dot product or Euclidean inner product u·v is defined by:
ì ||u|| ||v|| cos θ if u ≠ 0 and v ≠ 0
u·v = í
î 0 if u = 0 and v = 0
u·v = u1v1 + u2v2 + ... + un-1vn-1
If u and v are nonzero vectors, then:
u·v
cos θ = ———————————
||u|| ||v||
v·v = ||v||2
If the vectors u and v are nonzero and θ is the angle between them, then:
θ is acute if and only if u·v > 0
θ is obtuse if and only if u·v < 0
θ = π/2 if and only if u·v = 0
u·v = v·u
u·(v + w) = u·v + u·w
k(u·v) = (ku)·v = u·(kv)
v·v > 0 if v ≠ 0, and v·v = 0 if v = 0
If u = (u1, u2, u3) and v = (v1, v2, v3) are vectors in 3-space, then the cross product u × v is the vector defined by: u × v = (u2v3 - u3v2, u3v1 - u1v3, u1v2 - u2v1)
u·(u × v) = 0 (u × v is orthogonal to u) v·(u × v) = 0 (u × v is orthogonal to v) ||u × v||2 = ||u||2||v||2 - (u·v)2 (Lagrange's identity) u × (v × w) = (u·w)v - (u·v)w (relationship between cross and dot products) (u × v) × w = (u·w)v - (v·w)u (relationship between cross and dot products) u × v = -(v × u) u × (v + w) = (u × v) + (u × w) (u + v) × w = (u × w) + (v × w) k(u × v) = (ku) × v = u × (kv) u × 0 = 0 × u = 0 u × u = 0 Where: u, v and w are vectors in 3-space k is a scalar