The Official Errata

These come from Space Gamer 47.

My unofficial Errata

These are mainly typos that I have run across in the rulebook.

Encounter table

Encounters


Variants

r203 Daily Actions


Actions allowed only in certain types of hexes -

r204 Travel

River Crossing (r204e): If a river encounter forces you to flee, roll one die. On a 1-4, you flee back across the river to your original hex. On a 5-6, you manage to flee across the river.

r220 Combat

Encounter options: Unless obviously otherwise, you can always choose to attack even if not given the option explicitly. (For example, if you meet goblins, e052.) If the text indicates that you are already aware of their presence, use r305 to determine the first attack.

Mounted Combat: A mounted fighter gains 1 combat skill when fighting against an unmounted warrior. This bonus is not available in towns, castles, ruins, caves, etc.

Combat Table (r220c): No wounds are inflicted when the modified die-roll is -1. (Rationale)

Restricted Quarters (r220a, r220b): At the beginning of a battle, roll a die and cross-index it with your current terrain. This gives a starting location for the fight.

Locations impose a restriction on how many characters may fight in each round of combat. All extra characters are deemed to be behind their comrades and may not attack or be attacked. Which characters fight in each round may change if you desire. (Rationale)

An (R) next to the name of a location indicates that mounted combat may be used. This overrides the restriction based on terrain mentioned above.

Instead of attacking, you may choose to run for a more defensible location. Roll a die to determine a location, and then make a roll against your wit & wiles. Subtract 1 from the roll if your party is all mounted and none of your opponents are; add 1 to the roll if some of your party is unmounted and all of your opponents are mounted.

If your wit & wiles is equal to or greater than your roll, then you may fight in either your current location or the new one, whichever is more favourable. Otherwise, you must now fight in the location less favourable for you! Tree
Terrain123456
Town, RuinDoorwayAlley WallTreeStreetOpen
Temple, CastleDoorwayStaircase Narrow PassagePassageOpenOpen
TombDoorwayStaircase Narrow PassageNarrow PassagePassageOpen
Desert, River,
Farmland, Countryside
TreeOpen OpenOpenOpenOpen
ForestTreesTrees TreesTreeOpen
HillsBouldersSlope SlopeTreeTreeOpen
MountainsPassCliff Base BouldersTreePassOpen
SwampTreesTree TreeOpenOpenOpen

LocationLimitation
Doorway, Staircase1 (one character per side may fight)
Alley, Narrow Passage, Pass2
Wall(R), Trees, Boulders, Cliff Base(R)+1 (your party's size plus 1)
Tree(R), Slope(R)+2
Street(R), PassageIf your party size is at least 3: 3
Otherwise: +3
Open(R)+3

r222 Rest & Healing Wounds

If you rest for an entire day indoors, do not roll for a travel event. You may rest indoors all day in a town, castle, or temple, for the same price as overnight lodging.

r290 Sell Food

This action can be taken whenever food can be bought - that is, on any day which you spend entirely in a town or castle. Roll a die; if it exceeds your wit & wiles, you fail to find a buyer for your food. Otherwise, you find a merchant who will buy your food at a rate of 1 gold piece for every three food units you wish to sell.

r291 Begging

Much as it will hurt your Northern pride, if you are impoverished, it is permissable for you to beg in a town or castle, or at a temple. Roll a die and consult the following table (add 1 if you are begging at a temple):
  1. You have a run-in with the local constabulary (e050). You qualify for the +1 bonus to the die roll, unless you are a "wanted" man here.
  2. No one takes pity on you, and your day is fruitless.
  3. You find 1 gold piece in the gutter.
  4. You manage to collect small coins from various folk, totalling 1 gold piece.
  5. You have a good day, and collect 2 gold pieces worth of coins.
  6. A rich man takes pity on you and gives you gold pieces equal to wealth 4.

I'd appreciate feedback on these variants!


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