U5 Creature - Djinn Flying 4/4 You have no maximum hand size. Each opponent's maximum hand size is reduced by 2. UU Instant Draw three cards. Search your library for three nonland cards and remove them from the game, then shuffle your library. U2 Instant Counter target spell unless its controller discards any number of cards with total converted mana cost at least equal to that spell's converted mana cost. #(For example, if the spell costs 4, counter it unless its controller discards cards with combined converted mana cost totalling 4 or more.)# UU2 Creature - Drake 2/4 Protection from red, flying Power Theft UU1 Instant Gain control of target instant or sorcery on the stack. #(It resolves as if you played it instead of the person who played it.)# U3 Enchant Creature Target opponent chooses a creature type. Gain control of target creature of the chosen type he or she controls. UU1 Sorcery Each player reveals the top cards of his or her library until that player reveals a nonland card. The player with the highest converted mana cost takes an extra turn after this one, followed by the person with the next highest. Continue in this manner until each player has been assigned an extra turn. Play resumes as normal after all extra turns given this way have been taken. Fossil Collector U 1/1 Creature - Townsfolk U, Pay 1 life, Sacrifice a permanent: Draw a card. UU2: Shuffle your graveyard into your library. Draw three cards, then discard three cards. 'He gathers what others refuse.' UU Instant Draw a card. Then, if any player has more cards in hand than you, return ~ to your hand. U3 1/3 Flying U, Tap: Two target lands become basic lands of your choice until end of turn. You may choose different types for each one. U1 Instant You may add X mana of any one colour to your mana pool. For each mana you wish to add this way, remove the top six cards of your library from the game. Drake Trickster UU3 Creature - Drake Sorcerer 4/1 Flying Tap two untapped Drakes you control: Target creature gains flying until end of turn. Tap two untapped Sorcerers you control: Tap or untap target permanent. U1 Instant Gain control of target land until end of turn. U3 Instant Counter target spell. If it's countered this way, put that card on the top of its owner's library instead of that player's graveyard, then that player shuffles his or her library. Draw a card. UUXX Instant Counter target spell with converted mana cost of X unless its controller sacrifices any number of permanents whose combined converted mana cost is no less than X. Cardname UUU Enchantment At the beginning of your draw step, you may draw a card. If you do, at the end of your turn discard two cards. Quirk of Fate UUU Instant Until end of turn, target creature's power and toughness are reduced to 0. It is not destroyed as a result of having 0 toughness. Instead it becomes an enchantment until end of turn. It loses all creature types and and is an Enchantment card instead of a Creature card. Invaded Mind UU Enchantment As Invaded Mind comes into play, choose an opponent. Whenever you would draw a card, that player draws a card. The chosen player may play sorceries and lands during your main phase as though it was his or her own turn. When Invaded Mind leaves play, shuffle your hand into your library and draw three cards, and the chosen player draws a card. Flashfisher UU Creature - Bird Flying, haste At the end of turn, return Flashfisher to owner's hand. 2/1 Ritual of the Artificer U Instant As an additional cost to play Ritual of the Artificer, sacrifice an artifact. Add UUU to your mana pool. Frostbite UU Enchant Creature When Frostbite comes into play, tap enchanted creature and put two frost counters on it. At the beginning of enchanted creature's controller's upkeep, remove a frost counter from Frostbite. When there are no counters on Frostbite, sacrifice it. Whenever damage is dealt to enchanted creature, put that many frost counters on Frostbite. If Frostbite has more frost counters than the creature's toughness, remove the creature from the game. Creature - Wall 0 0/1 Defender U, Tap, Sacrifice ~: Return target creature to its owner's hand. Reef Guardian U Creature - Guardian Islandhome Sacrifice an island: ~ gets +1/+0 and first strike until end of turn. 1/2 UU3 Creature - Guardian Flying, first strike U, Sacrifice an island: Return ~ to its owner's hand. 3/3 UU3 Instant Remove the top card of your library from the game, then draw cards equal to its converted mana cost. UU8 Sorcery Put into play three 2/2 blue flying Drake token creatures with "Whenever this creature is put into a graveyard from play, take an extra turn after this one." Iyzik Sorcerer UU1 Creature - Sorcerer UU1, Tap: Target player draws three cards, then discards two. 1/1 Sprite Apprentice UU Creature - Sprite Sorcerer Flying UU: Choose an activated ability of target creature in play. ~ gains that ability until end of turn. You may spend blue mana as though it were mana of any colour to pay for that ability. 1/1 "Oh, neat! Let me try that!" UU2 Sorcery Target player takes an extra turn after this one. Any player may pay UU to change the target of this spell to a target of his or her choice, or UU to counter this spell. Fleeting Drake U2 Creature - Drake Illusion Flying Whenever a player plays an instant, you may regenerate target creature. 1/1