Artifacts 3 Artifact 3, Sacrifice a creature or land: ~ deals 2 damage to target creature or player. 3 Creature - Guardian 2/2 ~ is each colour used to pay its mana cost. 5 Artifact Creature 0/3 As ~ comes into play, choose a creature type. ~ is a creature of the chosen type. ~ gets +1/+0 for each basic land type among lands you control. Tap two creatures of the chosen type: Draw a card, then discard a card. Tap four creatures of the chosen type: Draw a card. 5 Enchantment ~ is each colour used to pay its mana cost. Creatures that share a colour with ~ gain +1/+1 and vigilance. Glass Mox 0 Artifact You can't play Glass Mox if you played a spell this turn. You can't play spells if you played Glass Mox this turn. Tap: Add 1 to your mana pool. Remove Glass Mox from the game: Add 1 to your mana pool. Prismatic Mox 3 Artifact As an additional cost to play Glass Mox, discard a card from your hand. Tap: Add 2 to your mana pool. Tap: Add one mana of any colour to your mana pool. Cardname 4 Artifact Whenever a card would be put into a graveyard from anywhere, reveal it, then shuffle it into its owner's library. Cardname 3 Creature spells cost an additional 1 to play. If a spell or ability would put a creature into play by any other means, counter that spell or ability unless its controller pays 2. Cardname 1 Artifact Creature Sunburst When Cardname comes into play, note the colour of mana used to pay its mana cost. Remove a +1/+1 counter from Cardname: Add to your mana pool one mana of any colour used to pay its mana cost. 0/0 Prismatic Medallion 3 Artifact As Prismatic Medallion comes into play, choose a colour. Spells cost you one less mana of the chosen colour and one more generic mana to play. #(For example, if you choose blue, a spell that costs UB2 costs you B3 to play. It's still a blue spell as well as a black spell.)# Urza's Charm 6 Legendary Artifact Artifact spells cost you 1 less to play. Activated abilities of artifacts cost you 1 less to play. Sacrifice Urza's Charm: Add 3 to your mana pool. Cardname 3 Nonmana abilities of lands cost an extra 2 to play. Whenever a land is tapped for mana, and that land restricts how the mana can be spent, destroy that land at the end of turn, and Cardname deals 2 damage to you. Artifact 4 4, Tap: Until end of turn, whenever you play a spell, you may spend mana as though it were mana of any colour. Creature - Wall 0 0/1 Defender 1, Tap, Sacrifice ~: Randomly choose a target player. That player discards a random card from his or her hand, then draws a card. Creature - Wall 0 0/1 Defender ~ is each colour when played and when it comes into play. 2, Tap, Sacrifice ~: Remove target permanent you control from the game until end of turn. Multiplanar Junction Legendary Artifact 6 You can't play ~ if there is a card named Multiplanar Junction in play. Whenever a player would tap a permanent to pay for the cost of an activated or mana ability, for each permanent he or she would tap, that player must tap two additional untapped permanents that shares a card type with the first permanent. Whenever a player would sacrifice a permanent to pay for the cost of a activated or mana ability, that player must sacrifice two permanents that share a card type with the first permanent. Abilities of nonland, nonartifact permanents that refer to a card by its own name instead affect all cards that share a card type and a colour with it. Abilities of lands and artifacts that refer to the card by its own name instead affect all cards that share a card type with it. 6 Artifact Creatures can't attack unless their controller sacrifices a permanent for each attacking creature. Artifact 3 Treat lands in play as though they had a converted mana cost of 2. They are still lands. #(This only affects spells that look for a card's converted mana cost.)# Iyzik Golem 5 Artifact Creature - Golem As Iyzik Golem comes into play, you may sacrifice any number of cards named Iyzik Hero, Iyzik Sorcerer, Iyzik Zombie, Iyzik Dragon, and/or Iyzik Sprite. If you do, put a number of +1/+1 counters equal to the total power of the sacrificed creatures on Iyzik Golem. Trample, double strike, banding, bushido 1 3: ~ gains flying until end of turn 3: Regenerate ~. 3, Tap: Draw a card. Tap: Add one mana of any colour to your mana pool. 1/1 Lands World's Edge Land Legendary Land - Plains Island Swamp Mountain Forest If ~ would come into play, sacrifice two basic lands with different land types instead. If you do, put ~ into play. If you don't, put ~ into its owner's graveyard instead. Tap: Add 2 to your mana pool. Tap two untapped lands you control: Add two mana of any one colour to your mana pool. Cardname Legendary Land If ~this~ would come into play, sacrifice a land and a creature instead. If you do, put ~this~ into play. If you don't, put it into its owner's graveyard instead. Tap: Add one mana of any colour to your mana pool. Tap: Add 2 to your mana pool. Sacrifice ~this~: Return target land or target creature from your graveyard to your hand. Shifting Sands Land - Locus As you play Shifting Sands, choose a basic land type. Shifting Sands counts as a land of the chosen type. [Optional additional ability: Tap, Sacrifice Shifting Sands: Add one mana of any color to your mana pool.] Land If ~ would come into play, sacrifice a land instead. If you do, put ~ into play. If you don't, put ~ into its owner's graveyard instead. Tap: Add one mana of any colour to your mana pool. Tap: Add two mana of any one colour to your mana pool. ~ deals 1 damage to you. Gold UW2 Instant Choose any player or creature. If it's a creature, any spells or abilities that target creatures can target it until end of turn. If it's a player, any spells or abilities that target players can target it until end of turn. #(For example, if you choose a creature that can't be the target of red spells or abilities, until end of turn it may be targetted normally by red sources.) RB2 Enchantment Mana abilities of nonland sources can't be played. {Blah} Numerologist UB Creature - Sorcerer 1/2 UB, Tap: Choose a number, then target opponent chooses a number. Until end of turn, spells with converted mana cost equal to either of the chosen numbers can't be played. {Cityname} Burgher BG Creature - 1/2 BG, Tap: Put a -1/-1 counter on one target creature and a +1/+1 counter on another target creature. 'The butcher's knives keep his customers well fed. Some knives find uses other than for cattle.' WUBRG Enchantment All creatures lose all activated and triggered abilities. RB1 Enchant Creature Enchanted creature has 'At the beginning of your upkeep, sacrifice this creature unless you pay 2 life or flip a coin. If the flip is tails, sacrifice ~.' RB1 Instant ~ deals three damage to each creature in play. Creatures destroyed this way can't be regenerated. Cardname WB3 Instant Remove from the game target creature with converted mana cost no more than the number of cards in your graveyard. Implanted Memory UBR Sorcery Remove a card in your hand from the game and choose target opponent. As long as the card is removed this, during the chosen player's turn, he or she may play it as though it was in his or her hand. At the end of the chosen player's turn, if the card is still removed from game, return it to your hand and that player loses 3 life. Cardname BR1 Sorcery As an additional cost to play Cardname, sacrifice a permanent. Remove target permanent from the game. You lose 5 life.