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Siddhu (Shedu) - example
CLIMATE/TERRAIN Any
FREQUENCY Unique
ORGANIZATION Leader
ACTIVITY CYCLE Any
DIET Herbivore
INTELLIGENCE Supra-Genius (20)
TREASURE Nil
ALIGNMENT Lawful Good
NO. APPEARING Unique
ARMOR CLASS 1
MOVEMENT  18, Fl 36 (B)
HIT DICE 16+16 (112 HP)
THAC0 4
NO. OF ATTACKS 2 (Front Hooves)
DAMAGE/ATTACK 4d6/4d6
SPECIAL ATTACKS See Below
SPECIAL DEFENSES See Below
MAGIC RESISTANCE 65%
SIZE L (6' high at shoulder)
MORALE Fearless (20)
XP VALUE 18,000
Psionics Level. Dis/Sci/Dev ATT/Def Score PSP

16. 6/14/17. All/all. =Int. 250

Ability scores: Str 17, Dex 18, Con 17, Int. 20, Wis. 21, Cha. 19.

Siddhu is very similar in appearance to other greater Shedu. He has a powerful, stocky equine body with short, powerful-feathered wings. He has a large, vaguely dwarven head with a bristly, curly beard and moustache.

All Shedu wear a simple headband made of braided cloth or rope, with a single button indicating the wearer's status. Siddhu wears a glowing diamond.

He speaks lammasu, Shedu, common, and all human and demihuman tongues. He can also speak telepathically with animals, monsters, and even plants.

Siddhu wanders the Prime Material, Astral, Ethereal and Inner planes. He furthers the cause of law and goodness, helps allied creatures in need, and combats evil. Now he has retreated mostly from his planar affairs and settled on in his favourite lands, the Zakharan deserts. Here lives his once time Tribe, now lead by another greater Shedu.

He is one of the great elders among the noble race of Shedu. The great elders are greater Shedu which are even among their kin unique and great in their wisdom and power. It's rumoured that every time one of them is born a new star appears on the nightly skies and that there is only one great elder for each world with Shedu, at any given time. When they become mature enough to understand their role in the universe they are summoned by their god to whom they serve as advisors and even proxies. Since he is one of the greater Shedu he has all of their powers. Additionally he has the spellcasting abilities of an 16th lvl priest.

He has the following abilities related to the mage or priest spells of the same name (where applicable, all abilities are considered 16th level):

Constant protection from evil within a 20' radius

Become ethereal or invisible at will

Travels through the Astral, Ethereal or inner planes at will

Can use following abilities once per day: clairaudience, clairvoyance, detect evil, detect magic, disintegrate, domination, foresight, hypnosis, improved invisibility, know alignment, major creation, mass domination, mind bar, plane shift, suggestion, shape change, telekinesis, teleport without error, and wish.

Though he is practically immortal he can be killed by a large number of lesser beings. He is cautious because he knows that his death would be a great loss for the world, however he will protect the good with his life if he has to. Why this great being has decided to teach Alisha in the way of the mind is unknown. Maybe he did it because her father saved his live once or maybe be there is a greater wisdom and purpose but this is something only he knows for sure.

Go here for a discription of a tribe that has dealings with this mysterious creature of Law and Good written by Lukasz. Lions Heart.

I would like to thanks lukasz who did the work on this creature for this sort of campaign setting, thanks again mate :) lukasz@mywilk.de

All this information is from the official monster manual by TSR except where some minor editing has been made for the purposes of the campaign, and as such it is not my property.

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